2.1 A CS2 main tournament team (hereinafter team) core roster consists of five main members, one of whom is the team captain;
2.2 The team captain is the team's representative who:
2.3 Each team may have one substitute player who is not part of the team's core roster:
2.4 Team core roster members may be replaced before the team registration deadline: 2.4.1 Player replacement is done through Fienta; 2.4.2 When replacing a member, the team retains the right to a substitute player; 2.4.3 The same rights and requirements apply to replacement players as to the team's core roster.
2.5 When replacing the team captain (e.g., with a substitute or replacement player), the team decides internally who receives the team captain's rights and responsibilities;
2.6 Teams must confirm their participation, final team core roster, and team name 2 weeks before the tournament in an email sent to the team captain. If a core member drops out after the final roster has been confirmed, the team must use their substitute player.
2.7 If a team withdraws from tournament participation before the registration deadline, the participation fee will be refunded to the team.
2.8 All team members (including core roster, substitute player, replacement player(s)) may only belong to one team at a time and represent only themselves (i.e., it is forbidden to have someone else play on their behalf);
2.9 All team members (including core roster, substitute player, replacement player(s)) must be at least 16 years old by the tournament registration date;
2.10 No team member may be a citizen of the Russian Federation or the Republic of Belarus.
2.11 Teams (including core roster, substitute player, replacement player(s)) are not allowed to:
2.12 Team name:
5.1 The latest version of CS2 will be used throughout the tournament. If the organizing team deems the latest available version unplayable due to bugs or other changes, an older version may be used (if possible).
5.2 The following settings will be used in the CS2 tournament:
5.3 Overtime: if there is a tie after all 24 rounds, overtime will be played as best of six. At the start of each overtime, teams remain on the side they played in the previous half - sides are switched at halftime. Teams continue overtime until a winner is found.
5.4 Pause: each team is allowed to call a timeout for thirty (30) seconds up to three (3) times during regulation rounds. Pauses can be called by participants typing "!pause" in the in-game chat. Players are allowed to use all three pauses consecutively. The match referee can call a pause unilaterally if necessary.
5.5 Technical pause: each team has the right to use a technical pause when necessary. To start a pause, the command ".tech" must be entered in the in-game chat. Technical pauses may only be used for valid reasons, when technical problems occur, and organizers must be immediately notified via Discord after starting the pause.
6.1 The tournament takes place in two stages:
6.2 Maps are selected from the currently active Valve Active Duty Map Group.
6.3 Best of 1 (Bo1): coin flip winner decides whether they are Team A or Team B. Team A starts and the process is as follows:
6.4 Best of 3 (Bo3): coin flip winner decides whether they are Team A or Team B. Team A starts and the process is as follows:
For any event-related questions, problems, concerns, etc., contact the TipiLAN organizing team.
Registration code: 80391807
ICO-210, Raja tn 4c, Tallinn, Harjumaa, 12616